EARLY ACCESSPATCH 0.4.7 · LIVESEASON 1 · DRAFT META

Teamfight Manager 2 guides, champions, tier list & patch notes.

A no-fabrication database for the manager sim with a MOBA inside it — 5 roles, two towers per lane, Serpen stacks, smite, ultimates at level 5, and an Auto Patch System that moves the meta under you. Each page shows the game version it was last verified against; current tracked patch is v0.4.7.

Guides live
9
phase 1
Patches tracked
7
v0.4.7 · current
Champions
35 / 60
documented
Tier list
19 / 60
reviewed · v0.4.3
§ 02

Latest patch

Newest update, summarised within days of release.

All patches →
CURRENTLY LIVE

PATCH

0.4.7

RELEASED 2026-06-02

53
NOTES
22
FIXES
14
IMPROVED

Seventh post-launch patch. New Staff Dialogue system in ban/pick (Head Coach overall draft advice + Analyst data-backed enemy reads, ban/pick candidates, solo-kill probability, gold gaps) and a champion-statistics overlay on the ban/pick screen. Combat changes: home-base healing-reduction penalty removed, in-match vision +~30%, laning positioning and recall/buy decisions tuned (replay-incompatibility caveat). Champion fixes for Necromancer (ghoul overproduction, ult-summoned Dual Bladers) and Ninja (post-death stealth/vision). Auto-balance reworked — intensity now scales magnitude (Light/Moderate 70%, Heavy 100%) with recalibrated cumulative caps and ult-cooldown limits. Plus a transfer-market/recruitment overhaul, Facilities merchandise clearance, Mac/fullscreen fixes, and Polish language support.

Read patch 0.4.7 in full
AreaWhat changed
DRAFT / BAN-PICKNew Staff Dialogue system — the Head Coach gives overall draft recommendations while the Analyst uses the live draft and statistics to back enemy position reads, ban/pick candidates, lane solo-kill probability, and gold differences; new champion-statistics overlay readable directly from ban/pick slots; Champ Info panel now color-codes stat/skill changes during ban/pick; ban/pick rule-change mail follows the selected language.
COMBAT / MATCH ENGINEHome-base healing-reduction penalty removed; in-match vision range increased ~30%; laning-phase positioning, in-match chat volume, and recall/buy-with-gold decisions tuned; pause/resume preserves previous game speed (pre-patch replays may diverge after the match-engine code change).
CHAMPION FIXESNecromancer ghoul overproduction fixed; Necromancer ult-summoned Dual Bladers no longer wrongly attack towers or apply airborne; Ninja stealth and minimap vision no longer linger after death.
AUTOMATIC BALANCE SYSTEMPatch magnitude now scales with intensity (Light/Moderate 70%, Heavy 100%); recalibrated cumulative caps for basic stats, level-up growth stats, and skill values; ultimate cooldown changes capped at 15s per patch and clamped to 20–90s; movement-speed values now display correctly.
TRANSFER MARKET & RECRUITMENTSalary-ceiling and low/high-spread fixes, late-season transfer-drought reduction, reworked team player-evaluation logic, more accurate negotiation salary/fee estimates, scout retry-cooldown fixes and delegated-negotiation status display, Recruitment-tab list deletion + salary/fee/position/region filters, hidden-stat server/client consistency fix, and a new coach release feature.
+ 4 more areas — read patch in full →

Source: Official Steam ↗

§ 04

Tier list

Creator-sourced for v0.4.3 — LettucePlate's launch coverage plus dev-stated mechanics. Not a fabricated S-tier ranking.

LIVE · CREATOR-SOURCED
Standout

Creators called these out by name as best-in-class on the EA build.

6 PICKS · CREATOR-SOURCED

Defined
Wind MageAndroidLancerBomberLightning MagePlague DoctorDruidNecromancer

Mechanically clear identity with a usable LoL parallel — no creator hype, but no red flags. Reliable in-draft.

11 PICKS · 3 MORE ON THE FULL LIST

Caveat

Kit is fine on paper, but creators flagged AI issues or post-demo nerfs. Use with awareness.

2 PICKS · CREATOR-SOURCED

§ 09

Frequently asked

The five questions we get most. Full list on the FAQ page.

All FAQs →

ABOUT

A no-fabrication database for Teamfight Manager 2.

TFM2 is in Early Access on Steam, developed by Team Samoyed and launched on 2026-05-25. It's the sequel to the original Teamfight Manager — this time built around a full 5-role MOBA with reworked drafting, training, contracts, an Auto Patch System, and Steam Workshop support.

This site exists to give players accurate, current, well-organised information. Stats and tier ratings come from direct in-game verification — not scraped, not estimated, not invented. Every page tells you which patch it reflects.

House Rules

01

Sourced, not invented.

Every stat traces to the in-game screen or the community wiki, cited on the page.

02

Version-stamp everything.

Patch number visible on every data page.

03

One topic, one URL.

Permanent slugs. 301 redirects if anything moves.

04

Update within days of a patch.

Freshness over exhaustiveness.