Guides
Teamfight Manager 2 guides
Teamfight Manager 2 is dense for a manager game — five MOBA roles, drafting, transfers, training, and Workshop content all interact. Start with the beginner's guide if you've never played; otherwise jump to the system you're losing games to.
Teamfight Manager 2 Guide: every system from draft to worlds
The pillar guide to TFM2 — what the game actually is, how the 5v5 match engine works, draft, tactics, training, staff, transfers, season structure, and the Auto Patch System that moves the meta under you.
Teamfight Manager 2 beginner's guide: your first season
You're the manager, not the MOBA pilot. New-game cheat sheet, the tactics screen, per-player item categories, lane passives, Serpen and smite, and what NOT to do.
Opponent scouting: read the pre-match report, build a matchup plan
Turn the pre-match analysis report into a game plan — read the opponent's tempo (early vs late team), set your Dragon contest-vs-concede policy, attack their structural weakness, and convert their preferred-champion pool into a ban list.
Teamfight Manager 2 mods: the best Workshop picks
The best Teamfight Manager 2 Workshop mods by category — real-world LoL and Dota 2 rosters, names & logos, re-skins and QoL tools — plus how to install and make your own.
Teamfight Manager 2 cheats & trainers
Teamfight Manager 2 cheats and trainers — unlimited money, edit budgets and player stats, and mod menus via WeMod, Cheat Engine and standalone trainers. Single-player only.
Is Teamfight Manager 2 worth it? (Early Access verdict)
Honest verdict on TFM2 in Early Access — match-AI complaints, first-week patch cadence, who should buy now vs wait for 1.0. Based on v0.4.7.
Coach Decision Framework: player evaluation & scouting strategy
The 10-dimensional player evaluation system used by veteran esports coaches — how to scout talent, assess fit, and build a roster around star players vs system players.
Roles explained: lane passives, position tags, and the Support-only trap
The five TFM2 roles in detail — Top, Jungle, Mid, Bot, Support. Verbatim lane passives, common archetypes per role, item priorities, and the position-tag trap that costs new managers their solo lanes.
Teamfight Manager 2 vs 1: what's actually different
Every verified system change — two towers per lane, Serpen + smite, ultimates at level 5, reworked champions, real staff, transfers, modding, Auto Patch System.