Patch notes

Teamfight Manager 2 patch notes

Listed newest first. Patch summaries are derived from the official Steam news posts; balance commentary is added once we've played a few games on the new version.

  • Patch 0.4.72026-06-02

    Seventh post-launch patch. New Staff Dialogue system in ban/pick (Head Coach overall draft advice + Analyst data-backed enemy reads, ban/pick candidates, solo-kill probability, gold gaps) and a champion-statistics overlay on the ban/pick screen. Combat changes: home-base healing-reduction penalty removed, in-match vision +~30%, laning positioning and recall/buy decisions tuned (replay-incompatibility caveat). Champion fixes for Necromancer (ghoul overproduction, ult-summoned Dual Bladers) and Ninja (post-death stealth/vision). Auto-balance reworked — intensity now scales magnitude (Light/Moderate 70%, Heavy 100%) with recalibrated cumulative caps and ult-cooldown limits. Plus a transfer-market/recruitment overhaul, Facilities merchandise clearance, Mac/fullscreen fixes, and Polish language support.

  • Patch 0.4.62026-05-29

    Sixth post-launch patch — daily cadence holds. AI team transfer-market overhaul (first-div starter protection, valuation consistency, transfer-distribution tail), match-engine optimization (memory, frame drops, positioning AI — with replay-incompatibility caveat), Facilities direct price/quantity entry, pick/ban perf + new hide-tier/position/effects toggles, tournament draw system, click-to-edit player appearances, Mac scrolling + next-opponent UI restored.

  • Patch 0.4.52026-05-28

    Fifth post-launch patch and the largest so far — stability sweep (Game Info / match / Champion Info / match-results crash fixes, permission-path file-op crash, audio-thread fallback), pick/ban screen rework (alphabetical sort + champion search + position tooltip on hover), new Player History / Team History tabs, in-game tier editing from Champion Analysis, skip-first-season-transfer-market option, and balance nerf-vs-buff timing fix.

  • Patch 0.4.42026-05-27

    Fourth post-launch patch — localization fixes, multiplayer reliability against AI teams, Manager Training early-end, scout-delegated negotiation date stall, draft-screen presentation effects, and a global item-price increase.

  • Patch 0.4.32026-05-26

    Third post-launch patch — Steam-connection stability, multiplayer error recovery, draft tutorial bug, and a reversed-snap move-speed bug.

  • Patch 0.4.22026-05-26

    Second post-launch patch — broad bug-fix sweep covering save files, Linux launch, audio, tactics screen, Database Edit, and a tower-interaction bug.

  • Patch 0.4.12026-05-25

    Launch-day hotfix — the first patch after the 2026-05-25 Early Access release. Workshop mod overrides, Manager Training progression, multiplayer game-speed.

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