Teamfight Manager 2 patch 0.4.12 notes

Updated 2026-06-10 · based on v0.4.12

Quick Answer

Twelfth post-launch patch. Adds an Edit Current Database tool (Options > Gameplay) for editing the in-progress save — host-only and synced in multiplayer, with people-deletion and full imports restricted to protect active saves — and improves the frame-processing path to cut excessive CPU usage and heat. Boomerang Hunter's ultimate AI is less conservative with its bounce fixed and range raised 60000 → 90000; automatic balance now adjusts Mod-added champions properly. Plus a recruitment fix so AI can't outbid a better player offer, post-Playoff prize money paid on final standings, and a new official cadence: minor patches every Wednesday at 1–2 week intervals, majors via the beta program.

Source: Official Steam announcement (gid 1835236783559226)

Changes, by area

Performance

Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments.

Edit Current Database (new)

Edit the in-progress save's database under Options > Gameplay (host-only in multiplayer, synced to other players). Deleting existing people and importing full/people data are restricted to protect the active save, while team name/logo and game-number imports remain available.

Champion fixes & balance

Boomerang Hunter ultimate AI made less conservative and its bounce-failure fixed, ultimate range 60000 → 90000; automatic balance patches now properly adjust skill damage, coefficients, cooldowns, and healing/shield values for Mod-added champions.

Recruitment & finances

AI teams can no longer sign a player ahead of a better player-submitted offer; post-Playoff league prize money is now paid on final Playoff standings rather than regular-season standings (bad records corrected on load).

Stability

Reloading after editing the current database no longer crashes on Solo Rank records that referenced a deleted Champion — only invalid unfinished matches are skipped and progression is preserved.

Operations & misc

Translation contributors added to the Credits; new patch cadence announced — minor (0.0.1) patches every Wednesday at 1–2 week intervals, major (0.1.0) updates every 1–2 months via the beta program.

Full notes (verbatim)

  • Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments while the game was running.
  • Added an Edit Current Database feature under Options > Gameplay, allowing you to edit database information for the current save file in progress. In multiplayer, only the host can use this feature, and applied changes are synchronized to other players. To protect player/staff references in an active save, deleting existing people and importing full/people data are restricted, while team name/logo imports and game-number imports remain available.
  • Please be careful when changing player-related values, as this may cause data for matches running in the background to become inconsistent and lead to issues later.
  • Fixed an issue where, after editing the current database, reloading some saves could crash during loading if existing Solo Rank match records referenced a Champion that no longer existed. Only invalid unfinished Solo Rank matches are skipped, and save progression is preserved.
  • Fixed an issue where an AI team offering lower salary terms could recruit a player first even after the player had submitted a better salary offer.
  • Fixed an AI decision issue where Boomerang Hunter used the Ultimate too conservatively in some situations. Also fixed an issue where, even with living enemy Champions nearby, the bounce could fail to continue and disappear.
  • Boomerang Hunter's Ultimate range has been changed from 60000 to 90000.
  • Fixed league prize money after Playoffs so it is now paid based on final Playoff standings rather than regular league standings. Detectable incorrect prize payment records in existing saves are also corrected on load.
  • Fixed automatic balance patches so Champions added by Mods now properly have skill damage, coefficients, cooldowns, healing/shield values, and other values adjusted.
  • Added translation contributors to the Credits.
  • Starting with the next patch, minor patches will run every Wednesday at intervals of one to two weeks to ensure stable operation of Mods; urgent issues will be addressed quickly through hotfixes without changing the version.
Patch 0.4.12 notes - Teamfight Manager 2