Reference
Teamfight Manager 2 Wiki & Database
A community-maintained Teamfight Manager 2 wiki — verified reference for champions, mechanics, draft, training, patches, and the Auto Patch System. Every page is sourced, version-stamped, and cross-checked against the live build before publication.
Quick reference
- Developer
- Team Samoyed
- Status
- Early Access · v0.4.7
- Genre
- Esports management simulation
- Champions
- 60 at launch, 40 returning from TFM1 · 35 documented
- Classes
- Melee · Ranged · Mage · Support · Assassin
- Lane roles
- Top · Jungle · Mid · Bot · Support
Key mechanics at a glance
- Two towers per lane — new in TFM2 — TFM1 had one
- Serpen — neutral objective with stacking buffs
- Ultimates unlock at champion level 5
- Draft — ban/pick, flex and counter-picks
- Training, scouting & transfers — stats map to AI behaviour
- Auto Patch System — the meta shifts under you each season
- Steam Workshop modding — custom champions, skins and content
ABOUT THIS WIKI
Independent fan project. Teamfight Manager 2 and all related logos, character names, and trademarks are property of Team Samoyed. We are not affiliated with or endorsed by the developer. See the About page for the full sourcing and editorial policy.
Champions & roles
Database
Champion list
Every documented champion — class, abilities, per-level stats, and tier rating.
Ranking
Tier list
Creator-sourced standouts and defined-role picks, with known AI caveats.
Concept
Roles & lane passives
Top / Jungle / Mid / Bot / Support — verbatim lane passives, archetypes per role, and the Support-only champion trap.
Match mechanics
Manager systems
Patches & meta
Get started
Pillar
TFM2 pillar guide
The full pillar guide — every system from draft to worlds, in one read.
New player
Beginner's guide
You're the manager, not the MOBA pilot. New-game cheat sheet, tactics screen, items, smite.
Returning
TFM1 vs TFM2
Every verified system change — two towers per lane, Serpen stacks, ultimates at level 5, transfers, modding.
Wiki entries
Short, focused entries for the topics our main hub pages do not cover. Each lives at /wiki/<slug> and links back here. 2 live · 4 coming.
- LIVE/wiki/glossary
Glossary
Game-specific terms — Serpen, smite, lane passives, ultimates, stacks, and more.
- LIVE/wiki/workshop
Steam Workshop
Subscribing to custom content, the in-game uploader, and what works in career mode.
Planned
- COMING
Items
Per-player item slots — tank, damage, utility — and what each one actually does.
- COMING
Maps & objectives
Lane layout, two towers per lane, jungle camps, Serpen, and timing windows.
- COMING
Staff
Coaches, scouts, medics — what each role contributes and hiring order.
- COMING
Auto Patch System
TFM2's signature mechanic — how the meta shifts under you, and how to plan around it.
FAQ
Sources
- In-game data — live Teamfight Manager 2 Early Access build, re-verified each patch.
- Community wiki — teamfightmanager2.wiki, used under CC BY-SA 4.0 and cross-checked before publication.
- Developer statements — patch notes and dev posts from Team Samoyed.