Reference
Steam Workshop
Steam Workshop is live for Teamfight Manager 2 from Early Access launch. You can subscribe to custom champions, teams, scenarios, and re-skins from the Steam Workshop page and they appear in-game on the next launch. Workshop content comes in two kinds — Mods and Database Packs — and the difference catches people out, so it's worth getting straight first. Workshop content is single-player career only — it does not affect Steam achievements and is not available in ranked or multiplayer.
Mods vs Database Packs
Both are shared through Steam Workshop, but they behave differently in game. A Mod appears in the in-game Mods menu and you toggle it on. A Database Pack is a Workshop sharing folder for custom data (real-world rosters, leagues, seasons) — by design it does not show up in the Mods menu, so it's applied per the item's own description rather than as a toggle.
| Mod | Database Pack | |
|---|---|---|
| Config file | mod.mod_info | database_pack.info |
| In-game Mods menu | Appears — you toggle it on | Does not appear automatically |
| What it holds | Champions, code, UI, art, re-skins | Custom database files (rosters, leagues, seasons) |
| Typical use | Gameplay or visual changes (e.g. an item re-skin) | Real-world data packs (e.g. real team names & rosters) |
So if you subscribe to a roster or names pack and it isn't in your Mods menu, that's expected — it's a Database Pack, not a Mod. Follow the Workshop item's instructions to apply it.
For players
- Subscribe from Steam — content auto-downloads on launch.
- Workshop items can be toggled on/off per save in the team-management screen.
- Workshop content does not affect Steam achievements.
- Workshop is single-player career only — multiplayer uses the official champion pool.
For creators
- Use the in-game upload tool — the official format is the only supported one.
- Tag your upload with the patch version you tested on.
- Version your items as the game patches; older items may break on rework patches.
What Workshop content is
- Custom champions — community-made champions with bespoke abilities and stats.
- Teams — real or fictional team rosters and identities.
- Scenarios — custom save starts and season structures.
- Re-skins — visual replacements for existing assets without changing gameplay.
FAQ
Looking for specific mods to install? See the best Teamfight Manager 2 mods guide — real-world LoL and Dota 2 rosters, re-skins, and how to make your own. New to the game? Start with the beginner's guide before installing Workshop content. If Workshop items refuse to appear, check troubleshooting for the unsubscribe / re-subscribe fix.
Sources
- In-game UI — team-management Workshop tab, in-game uploader, re-verified each patch.
- Steam Workshop — official subscription and discovery surface.
- Developer statements — patch notes and dev posts from Team Samoyed (Workshop asset-override fixes tracked on the patch page).