Teamfight Manager 2 mods: the best Workshop picks
Updated 2026-06-01 · based on v0.4.6 · current patch v0.4.7 · 8 min read
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Quick Answer
The number-one reason players mod TFM2 is to turn it into the real esports scene — real League of Legends and Dota 2 team names, full pro rosters, logos, and item re-skins, all from the official Steam Workshop. This is the map of what to install, by category. New to the Workshop? The Steam Workshop wiki entry covers how subscribing works and the difference between Mods and Database Packs. Looking to cheat instead (unlimited money, stat editing)? See cheats & trainers.
Workshop rankings move week to week, so treat the picks below as a starting map and check the live Workshop for the current top-rated. We're expanding each category below into its own deep-dive as the catalog grows.
Real-world League of Legends mods
The flagship category — and the single biggest reason people open the Workshop. The marquee project is Real-World LoL Rosters 2026 (by Emin9582): 120 real teams across LCK, LPL, LEC, LCS, CBLOL, LLA, PCS, LJL, VCS and more, 910 active player records (real pros plus load-tested extras), and 89 sourced head coaches, with stats derived from Oracle's Elixir (2023–2026 competitive data) and Games of Legends. It is unofficial and not affiliated with Team Samoyed or Riot Games. It began as a community project (Reddit user /u/CarvarX) and is mirrored on GitHub. Pair it with Real World Team Names and Logos ’26 (the catalog's most-rated item) for the full real-league presentation, and LoL Item Reskin for the cosmetic layer.
Deep-dive coming: a ranked best LoL mods list with install order and patch compatibility.
Real-world Dota 2 mods
The same real-esports pattern, Dota side. Start with Real Dota 2 Teams & Players (by rikka) for the rosters, then layer Dota 2 Item Reskin and Dota 2 Lane Creeps & Roshan (both by IGA) for the cosmetic conversion. Together they reskin TFM2's MOBA into a recognisably Dota match.
Deep-dive coming: a ranked best Dota 2 mods list.
Re-skins
Re-skins are purely cosmetic — they swap art and text without changing gameplay, so they stack cleanly on top of a roster pack. The LoL and Dota item re-skins above are the most popular, and more item, champion and UI re-skins keep arriving. Because they don't touch balance, re-skins are the safest mods to mix and match.
Deep-dive coming: a re-skin gallery grouped by what each one replaces.
Quality-of-life mods
A smaller but growing niche that improves how you manage, not what the game looks like. The standout is Smart Tier Assignment (by kvo189), which auto-assigns champion tiers based on the current patch's win-rate — useful if you don't want to re-tier the roster by hand every time the patch shifts. Compare its output against our tier list.
Deep-dive coming: the best QoL and automation mods.
Custom champions & scenarios
The Workshop also hosts brand-new custom champions (bespoke abilities and stats), teams, and scenarios (custom save starts and season structures). Standouts are still emerging in Early Access — Team Samoyed's official Example Mod (creator samoyedcorp) is the canonical reference if you want to see how a champion mod is put together, or clone it to build your own.
Deep-dive coming: the best custom champions and scenario packs as the catalog matures.
Get & make mods
Installing: subscribe to an item on the Steam Workshop and it downloads the next time you launch. Most mods then toggle on from the in-game Mods menu — but some items are Database Packs (real rosters and data) that don't appear there and are applied differently. The full mechanics, the Mods-vs-Database-Packs breakdown, and the items-not-showing-up fix all live in the Steam Workshop wiki entry. A handful of mods are also mirrored on Nexus Mods and GitHub, but the Steam Workshop is where almost everything lives. Workshop content is single-player career only and doesn't affect Steam achievements.
Making your own: modding is first-party. A data-only champion is just JSON and image assets — no SDK, no compiling. Advanced mods (custom logic, AI / ban-pick hooks) use the official Mod SDK and Rust, and everything publishes through TFM2ModUploader.exe, bundled with the game. Full docs: official Mod SDK.
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