Teamfight Manager 2 patch 0.4.11 notes
Updated 2026-06-08 · based on v0.4.11
Quick Answer
Eleventh post-launch patch. Adds pre-match fan-prediction News (team rating, roster strength, recent form, head-to-head, standings, fan atmosphere, plus virtual odds) and Thai language support. Big league-data integrity pass: edited region/league/competition names now persist everywhere, missing player and Playoff records restored, full-list Solo Rank sorting. Contract/finance fixes — accepted renewals apply on the start date and are announced via News, re-sign budget display corrected, prize money now updates Recruitment/Salary budgets immediately. Match-engine base-defense logic improved (replay caveat), plus a meta-relevant rookie/FA pool and aging-curve rework that reduces stat inflation and flattens late-career decline.
Source: Official Steam announcement (gid 1834602721198198) ↗
Changes, by area
Match prediction (new)
New pre-match fan-prediction News that reflects team rating, starting-roster strength, recent official-match flow, head-to-head record, league standings, and fan atmosphere, with virtual odds shown for immersion.
Competition data & records
Edited region/league/competition names now display consistently across standings, schedules, match information, Team Info award records, Records/Statistics, and News; missing player and Playoff records restored; Solo Rank now sorts the full ranking list instead of just the current page.
Contracts & finances
Accepted renewals now apply the new terms on the contract start date (announced via News) instead of paying the old salary; re-sign Salary Budget display fixed and transfer-interest guidance removed there; prize-money revenue now reflects in Recruitment/Salary budgets immediately and missing prize payouts corrected; custom-DB home-stadium capacity/maintenance/upgrade values fixed.
Match engine & balance
Allied-base defense logic improved so units stop wandering off right before finishing an objective or attacking the enemy Nexus (pre-patch replays may differ); rookie/FA candidate pool and top-prospect distribution made more consistent by region/position; aging curve flattened to reduce stat inflation, hold stats stabler into the late twenties, and make later decline more gradual.
Multiplayer & stability
League saved-game team-assignment and login-wait stalls fixed; hidden stats stay hidden across save/reload; Ban/Pick tutorial no-opponent crash fixed; Player Detail custom-DB mismatch fixed; "Shonen Hero" achievement re-syncs on load.
Localization & options
Thai added to supported languages; optional pre-highlight playback speed for Highlight scenes (off by default); missing opposing-team jungler shortcut and stale in-match shortcut guides fixed.
Full notes (verbatim)
- Fixed an issue where region, league, and competition names changed in official competition editing could appear to revert to their default names on some screens after the new save creation screen. The names saved in the database are now displayed consistently on major screens such as standings, schedules and match information, award records in Team Info, Records/Statistics, and News.
- Fixed an issue where some player records could be missing from the Records tab. Player team/contract periods and Playoff match records are now reflected correctly even when existing saves and newly recorded match information are mixed.
- Fixed Solo Rank tab sorting so it now sorts the full ranking list instead of only the current page.
- Fixed an issue where the shortcut for the opposing team jungler view was missing from shortcut settings, and some in-match shortcut guides did not reflect changed settings.
- Fixed an issue where the game could close when starting a Ban/Pick tutorial match during Manager Training if there was no opponent team in the same league as the selected team, or if the opponent team's Ban/Pick data was missing.
- Added News content that delivers fan match predictions before a match begins. Predictions reflect team rating, starting roster strength, recent official match flow, head-to-head record, league standings, and fan atmosphere, and virtual odds are also displayed for immersion.
- Added Thai to the supported language list.
- Added an option to the Display tab in Settings that can apply the speed selected immediately before highlight playback to Highlight scenes. It is off by default; when off, highlights play at 1x as before.
- Fixed an issue where, when accepting a contract renewal, salary would be paid under the existing salary until the existing contract ends. The new contract terms are now applied on the contract start date, and the changed salary and contract period are announced through News at the time of application.
- Fixed an issue where the re-sign offer screen could show the post-contract team Salary Budget as if the full new salary were deducted, even though the existing salary is replaced. Transfer-interest guidance is also no longer shown on re-sign screens.
- Fixed an issue where revenue such as prize money could be reflected in actual cash on hand, but not immediately reflected in the Recruitment Budget and Salary Budget. Cases where some competition prize payouts could be missing have also been corrected.
- Fixed an issue where home stadium capacity, maintenance cost, and upgrade values could be applied incorrectly in custom databases or existing saves.
- Fixed an issue where the Player Detail screen could fail to appear if some players' team, league, or Solo Rank information in a custom DB did not match the default data structure.
- Fixed an issue where, when starting or restarting multiplayer 'League - Saved Game', some players could be assigned to the wrong team, or start/progression waiting could stop due to a player leaving before login.
- Fixed an issue where, in multiplayer leagues with hidden stats enabled, stats for your own team players and players revealed through recruitment/scouting would no longer become hidden again after saving and reloading.
- Fixed an additional issue where the 'Shonen Hero' achievement could fail to unlock on Steam for existing saves that had already met its conditions. The achievement unlock is now re-synchronized when loading saved progress.
- Improved parts of the match engine logic related to defending the allied base. This improvement is intended to reduce cases where units suddenly moved elsewhere right before finishing an objective or attacking the enemy Nexus.
- Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results.
- Adjusted rookie player and FA candidate pool generation rules and top prospect distribution so they are maintained more consistently by region and position.
- Adjusted the aging curve so overall stat inflation is reduced, player stats are maintained more stably into the late twenties, and later decline progresses more gradually.
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