Teamfight Manager 2 patch 0.4.10 notes

Updated 2026-06-05 · based on v0.4.10

Quick Answer

Tenth post-launch patch — the first big balance pass. Necromancer (Ghoul coefficients, faster ult) and Voodoo Shaman (Skill 1 damage/range/scaling, faster ult ticks) buffed; Whip Master and Gambler ults nerfed; Plague Doctor ult penalty reworked to −50% current HP; Berserker low-HP ult-cooldown bug fixed; Lifesteal now applies to Sniper and others' basic attacks. Plus schedule fixes (date stuck at 23:50, mid-season format-option corruption), custom-database crash and load-stall fixes, and assorted UI/audio/achievement fixes.

Source: Official Steam announcement (gid 1834602721190068)

Changes, by area

Champion balance

Necromancer Ghoul coefficients and ult cooldown buffed; Voodoo Shaman Skill 1 and ult buffed; Plague Doctor ult penalty changed to −50% current HP; Whip Master ult nerfed (longer channel/interval, lower damage and bleed); Gambler ult charm shortened; Berserker low-HP ult-cooldown bug fixed.

Combat fixes

Lifesteal now applies to the basic attacks of some champions including Sniper; champion values changed in Edit Database now seed the baseline for automatic balance patches.

Schedule & progression

Date no longer stuck at 23:50 when same-day AI results were pending (hotfixed with an additional fix); mid-season Playoff/international format-option changes no longer corrupt the generated schedule, brackets, standings, or news.

Stability (custom DB)

Crashes entering Recruitment/Solo Rank/Detail screens or during season progression from mismatched custom region IDs or league structures fixed; loading no longer stalls at "Receiving game data" with many custom images.

UI, audio & misc

Long item names no longer overlap the tier display; many-Mods scrolling fixed; Edit-Database stat changes no longer mislabeled as training in the inbox; "Land the Big One" achievement fix for Very High potential signings; audio-output-device switch fix; Coach Detail name editing; multiplayer contract-renewal no-response fix.

Full notes (verbatim)

  • Fixed an issue where, after Playoffs or other schedule progression, if AI match results from the same day were still pending, the date loading screen could appear stuck at 23:50 or an already affected save could have difficulty resuming progression. (Hotfix, additional fix applied)
  • Fixed an issue where long item names and effect descriptions in some languages overlapped with the tier display or appeared clipped.
  • Fixed an issue where Lifesteal was not applied to the basic attacks of some Champions, including Sniper.
  • Fixed an issue where scrolling did not appear when there were many Mods, making some entries impossible to select.
  • Fixed an issue where player stat changes made in Edit Database were displayed in the inbox as sudden stat changes caused by training.
  • Fixed an issue so that Champion values changed in Edit Database are reflected as the baseline values for automatic balance patches.
  • Fixed an issue where the "Land the Big One" achievement might not be achieved when recruiting a prospect player with Very High potential.
  • Fixed an issue where, after changing the output speaker or removing an existing device, game sound could remain on the previous output device or sound playback could repeatedly fail.
  • Fixed an issue in multiplayer where, after sending contract renewal requests to some players, no response would arrive even after dates passed.
  • Improved the Coach Detail screen so that owned coach names can be changed in the same way as players.
  • Fixed an issue in saves where league Playoff or international match format options were changed during a season, causing the already generated current-season schedule and new option values to mix. This could cause date progression to stop at the end of an international match, or brackets, standings, and news displays to appear incorrectly.
  • Fixed an issue where crashes could occur when entering Recruitment, Solo Rank, Player/Coach Detail screens, or during season progression if region IDs or league structures in a custom database differed from the default data.
  • Fixed an issue where, when creating a league save with a database containing many custom images, loading could become stuck at the "Receiving game data" state.
  • Fixed an issue where Berserker's ultimate cooldown could become shorter than intended at low HP.
  • Adjusted Necromancer's balance — Ghoul attack-damage magic-power coefficient 10% → 20%, Ghoul duration magic-power coefficient 50% → 80%, ultimate cooldown 60s → 50s.
  • Changed Plague Doctor's ultimate penalty to reduce current HP by 50%.
  • Adjusted Voodoo Shaman's balance — Skill 1 base damage 30 → 120, range 70000 → 90000, magic-power coefficient 0.8 → 1.0; ultimate damage interval 1s → 0.8s.
  • Adjusted Whip Master's balance — ultimate channeling 1s → 1.5s, activation interval 0.3s → 0.45s, damage coefficient 0.5 → 0.4, bleed-damage coefficient 0.2 → 0.1.
  • Adjusted Gambler's balance — ultimate charm duration 1s → 0.6s.
Patch 0.4.10 notes - Teamfight Manager 2