Teamfight Manager 2 patch 0.4.9 notes

Updated 2026-06-04 · based on v0.4.9

Quick Answer

Ninth post-launch patch (plus a same-day hotfix). Champion-AI fixes — Prisoner and Illusionist no longer cast Skill 2 into empty space, and several skill descriptions were corrected — alongside a match-engine pathfinding-freeze fix (standard pre-patch replay caveat). Contract-renewal stuck states from old saves resolved, Training Facility upgrade bonus now actually applies (the hotfix later fixed facility values briefly reading as 0), plus list-aware prev/next navigation with hover cards, a shortcut-key remap popup, S-key lobby saving, oversized-image warnings, and multiplayer host-order and text-mod merge fixes.

Source: Official Steam announcement (gid 1834602721186850)

Changes, by area

Champion fixes

Prisoner Skill 2 no longer spammed into empty space (used only on a taunt target or as a shield against real damage); Illusionist Skill 2 fear no longer cast into empty space; some champion skill descriptions corrected to match behavior; Prisoner stop-in-place behavior-decision failure fixed (hotfix).

Match engine

Fixed a case where pathfinding failure could leave units standing still or unable to move (pre-patch replays may differ after the engine-code change).

Contracts & negotiation

Stuck contract-renewal progress/offer states from existing saves now resolve; final approval can no longer be accepted after the player has already transferred to another team.

Training & facilities

Training Facility upgrades now apply the efficiency bonus to daily training EXP and reflect consistently in results and cost displays; a same-day hotfix fixed facility values briefly applying as 0.

Navigation & UI

Player/Coach/Team Info prev/next buttons and A/D shortcuts now follow the list sort order you entered from, with hover summary cards; manager appearance change uses the coach-style popup.

Settings & saves

New shortcut-key change popup in the System tab (remap lobby, in-match, and left-menu controls); S-key lobby save with status display; warning popup when custom logos/portraits exceed the supported file size.

Multiplayer & mods

Host display and ready/start progression fixed when a participant connects before the host; Edit Database export/import scope selection improved; text-type mod asset merge fixed.

Full notes (verbatim)

  • Fixed an issue where, during player contract renewal negotiations, certain progress states or offer responses from existing saves could remain unresolved for an extended period even after in-game dates passed.
  • Fixed an issue where, at the final approval stage of negotiations, it was possible to accept an approval request that remained even after the player had already transferred to another team.
  • Fixed an issue where Prisoner could repeatedly use Skill 2 with a low cooldown when there were no enemy Champions nearby, delaying movement. Skill 2 will now only be used when there is a taunt target or when it can be used as a shield against an actual damage threat.
  • Fixed an issue where Illusionist used Skill 2 and applied fear into empty space even when there were no enemy Champions within the actual effect range. Skill 2 will now only be used when there is a living enemy Champion within the effect range.
  • Changed the manager appearance change flow on the New Game screen to use the same popup format as coach appearance changes.
  • Improved the Player Info, Coach Info, and Team Info screens so that the previous/next buttons and A/D shortcuts move directly according to the sorting order of the list you entered from. Hovering over a button will display a summary card for the corresponding player, coach, or team.
  • Fixed parts of some Champions' skill descriptions that did not match their actual behavior.
  • Fixed an issue where, when reopening a multiplayer league save as a room, if a participant connected before the host, the host might not be displayed properly in the room or ready/start progression might not proceed.
  • Fixed an issue where upgrading the Training Facility did not apply the efficiency bonus to actual daily training EXP. Facility upgrade effects are now reflected consistently in training results and maintenance cost/cost displays.
  • Improved Edit Database export/import so that you can select the required scope from all entries, team information, player/coach information, player/coach information including values, and game values. Existing full database files can still be loaded.
  • Added a shortcut key change popup to the System tab in Settings. You can now check, change, reset, and apply shortcuts by control screen, including lobby controls, in-match controls, and the left menu.
  • Added a save shortcut that allows saving with the S key in the lobby. While saving, the save status is displayed in the bottom navigation, and the Proceed/Skip buttons cannot be used until saving is complete.
  • Improved handling so that an information popup is displayed when custom team logos or player/coach/manager appearance images exceed the supported file size.
  • Fixed an issue where merge for text-type assets in Mods did not work properly.
  • Fixed an issue in the match engine where, when pathfinding failed in some situations, units could stand still and do nothing or fail to move properly.
  • Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results.
  • Hotfix (same day): Fixed an issue where all Training Facility-related values were applied as 0.
  • Hotfix (same day): Fixed an issue where Prisoner could sometimes stop in place and fail to make behavior decisions.
Patch 0.4.9 notes - Teamfight Manager 2