Teamfight Manager 2 patch 0.4.8 notes
Updated 2026-06-03 · based on v0.4.8
Quick Answer
Eighth post-launch patch — a quality-of-life and editing pass. Options reorganized into tabs with several New Game settings now changeable mid-play (patch, ban/pick, stat visibility, rules, simulation intensity); new Vertical Sync / Frame Limit / windowed-resolution options; a tier filter on the Ban/Pick list; a big Database Edit Numbers-tab expansion (balance, minions, jungle/objectives, towers, effects, auto-balance values); staff appearance/portrait editing; and item sorting on roster screens. Fixes for Mac fullscreen/black-screen issues, starting-lineup popup clipping, the Training Efficiency cap and high-potential growth normalization, scouting-report/Scouting-List consistency, Player History attribution after transfers, and post-side-switch champion positions.
Source: Official Steam announcement (gid 1834602721186047) ↗
Changes, by area
Options & display
Options reorganized into tabs, with key New Game settings (patch, ban/pick, player stat visibility, competition rules, simulation intensity) now adjustable during play; added Vertical Sync, Frame Limit, and higher windowed-resolution options.
Draft / Ban-Pick
Added a tier filter to the Ban/Pick champion list; fixed some opponent champions being assigned to the wrong positions after ban/pick in a set where sides had switched.
Training & growth
Personal Training Plan and Streaming lists made scrollable; Training Efficiency cap now applied to actual growth; over-normalization of high-potential prospects fixed; scouting-report growth potential now matches the Scouting List.
Scouting & history
Scouting List Recommendation and Squad-Status sorting now matches actual scores/ranks; Player History no longer misattributes post-transfer match records to the previous team.
Database Edit & customization
Numbers tab expanded (names/prize money, champion balance, minions, jungle/objectives, towers, special effects, auto-balance values); Reset All Logos/Names button added; Randomize Database now preserves team info; staff appearance/custom-portrait editing; item sorting added to Roster, Coaching Staff, and Submit Starting Lineup screens.
Platform & UI (Mac)
Fixed Mac fullscreen rendering only the lower screen and black opponent-info/roster screens; fixed starting-lineup position-dropdown overlap/clipping and player-detail popup clipping; Tier/Main-Position display now applies to Game Info champion cards and entrance/showcase can skip the first-set sequence when disabled.
Full notes (verbatim)
- Fixed an issue where, in some Mac fullscreen environments, the game could render only in the lower part of the screen, or the opponent team information screen shown before a match and the roster view screen could appear as a black screen.
- Fixed an issue on the starting lineup screen where the position dropdown near the bottom of the player list could overlap the lower panel or be clipped.
- Fixed an issue on the starting lineup screen where player detail popups could be clipped by the roster scroll area.
- Changed the Personal Training Plan and Streaming lists on the Training tab to scrollable lists, fixing an issue where player selection could fail when there were many players.
- Fixed an issue where the Training Efficiency cap was not applied to actual player growth calculations.
- Fixed an issue where player growth/decline calculations could over-normalize high-potential stat profiles and apply excessive growth to some unsigned prospects.
- Fixed an issue where growth potential in scouting reports from dispatched scouters could display differently from the Scouting List.
- Fixed an issue where Recommendation and Squad Status sorting in the Scouting List could display players in an order that did not match their actual recommendation scores or squad status ranks.
- Fixed an issue in Player History where match records earned after a transfer could be incorrectly attributed to the previous team's contract record.
- Updated Tier Display and Main Position Display so they also apply to champion cards in Game Info, and made Entrance and Ban/Pick Showcase skip the first-set entrance sequence when disabled.
- Reorganized Options into tabs and made key New Game settings, including patch, ban/pick, player stat visibility, competition rules, and simulation intensity, adjustable during play.
- Added Vertical Sync, Frame Limit, and higher windowed-resolution options to Options.
- Added a tier filter to the Ban/Pick champion list.
- Expanded the Database Edit Numbers tab so league/tournament names and prize money, champion balance, minions, jungle/objectives, towers, special effects, and auto-balance patch values can be edited directly.
- Added a Reset All Logos/Names button to Database Edit, and changed Randomize Database so team information is preserved.
- Added sorting by item to the Roster, Coaching Staff, and Submit Starting Lineup screens.
- Added the ability to edit staff appearance and custom portraits.
- Fixed an issue where, after ban/pick in a set where sides had switched, some opponent team champions could be assigned to the wrong positions.
Related Guides
Teamfight Manager 2 beginner's guide: your first season
You're the manager, not the MOBA pilot. New-game cheat sheet, the tactics screen, per-player item categories, lane passives, Serpen and smite, and what NOT to do.
Is Teamfight Manager 2 worth it? (Early Access verdict)
Honest verdict on TFM2 in Early Access — match-AI complaints, first-week patch cadence, who should buy now vs wait for 1.0. Based on v0.4.12.
Teamfight Manager 2 vs 1: what's actually different
Every verified system change — two towers per lane, Serpen + smite, ultimates at level 5, reworked champions, real staff, transfers, modding, Auto Patch System.