Teamfight Manager 2 patch 0.4.3 notes

Updated 2026-05-26 · based on v0.4.3

Quick Answer

Third post-launch patch — Steam-connection stability, multiplayer error recovery, draft tutorial bug, and a reversed-snap move-speed bug.

Source: Official Steam announcement (gid 1833334318579524)

Changes, by area

Stability

Steam connection resilience, multiplayer error → lobby recovery, frame-processing load reduction, ~/` crash.

Match engine

Morgard buff timer UI overlap, reversed-snap move-speed bug (small buffs applied as nerfs), late highlight popups.

Ban/Pick (tutorial)

Selecting an already banned/picked/locked champion no longer disrupts the tutorial.

Management flow

Merchandise price → demand update fix, Manager Training schedule progression.

Misc UI

Pause button icon state.

Full notes (verbatim)

  • Improved stability so that the game no longer closes immediately even when the Steam connection is unstable.
  • Updated multiplayer lobby creation, joining, invitations, and connection handling so that if an error occurs, the game can return to the lobby UI normally.
  • Improved frame processing that could cause excessive system load in some environments.
  • Fixed an issue where selecting a Champion that had already been banned, picked, or locked could disrupt the tutorial.
  • Fixed an issue where pressing the ~/` key could cause a crash.
  • Fixed an issue where old kill and message popups could appear late during highlights.
  • Fixed a UI issue where the Morgard buff timer overlapped with the team name and set display.
  • Fixed an issue where the pause button icon was not updated properly.
  • Fixed an issue where changing merchandise prices did not update demand correctly.
  • Fixed a snap calculation issue where small movement speed buffs could be applied in reverse as nerfs.
  • Fixed an issue where the Manager Training schedule did not progress properly.