Teamfight Manager 2 patch 0.4.4 notes
Updated 2026-05-27 · based on v0.4.4
Quick Answer
Fourth post-launch patch — localization fixes, multiplayer reliability against AI teams, Manager Training early-end, scout-delegated negotiation date stall, draft-screen presentation effects, and a global item-price increase.
Source: Official Steam announcement (gid 1833968530884613) ↗
Changes, by area
Localization
Missing translations added, inbox text overlap in some languages, button layout fixes in some languages.
Inbox & negotiation
Break-down reasons now surfaced in inbox; scout-delegated negotiation date-stall after a competing recruitment offer fixed.
Management flow
Merchandise demand under-calculation fix, Manager Training can now be ended early.
Multiplayer
Playback speed against AI teams restored, hide-player-stats option fixed.
Draft / Ban-Pick
Added presentation effects to the pick/ban screen for clearer state.
Balance
Invalid balance-patch entries fix, overall item prices increased.
Misc UI
Play-button icon size when paused.
Full notes (verbatim)
- Added missing translations in some languages.
- Improved inbox messages so that when transfer or recruitment negotiations break down, the reason for the breakdown can be identified.
- Fixed an issue where merchandise sales demand in Facilities was calculated too low.
- Fixed an issue where text overlapped in certain inbox message types in specific languages.
- Fixed button layout issues in certain languages.
- Fixed an issue where the play button icon was displayed at an abnormal size when paused.
- Added a feature that allows Manager Training to be ended immediately while it is in progress.
- Fixed an issue in multiplayer where the playback speed could not be changed when the player was playing against an AI team.
- Fixed an issue in multiplayer where the option to hide player stats did not work properly.
- Added presentation effects to the pick/ban screen so that the current situation can be understood more clearly.
- Fixed an issue where balance patches affected invalid entries.
- Increased overall item prices.
- Fixed an issue where the date would no longer progress when delegating negotiations to a scout after another team made a recruitment offer for one of the player's players.
Related Guides
Teamfight Manager 2 beginner's guide: your first season
You're the manager, not the MOBA pilot. New-game cheat sheet, the tactics screen, per-player item categories, lane passives, Serpen and smite, and what NOT to do.
Is Teamfight Manager 2 worth it? (Early Access verdict)
Honest verdict on TFM2 in Early Access — match-AI complaints, first-week patch cadence, who should buy now vs wait for 1.0. Based on v0.4.7.
Teamfight Manager 2 vs 1: what's actually different
Every verified system change — two towers per lane, Serpen + smite, ultimates at level 5, reworked champions, real staff, transfers, modding, Auto Patch System.