Teamfight Manager 2 patch 0.4.5 notes
Updated 2026-05-28 · based on v0.4.5
Quick Answer
Fifth post-launch patch and the largest so far — stability sweep (Game Info / match / Champion Info / match-results crash fixes, permission-path file-op crash, audio-thread fallback), pick/ban screen rework (alphabetical sort + champion search + position tooltip on hover), new Player History / Team History tabs, in-game tier editing from Champion Analysis, skip-first-season-transfer-market option, and balance nerf-vs-buff timing fix.
Source: Official Steam announcement (gid 1833968530887426) ↗
Changes, by area
Stability / crashes
Game Info, match screen, Champion Info, file-ops, audio thread, startup news, and match-results screen all hardened against missing / abnormal data.
Performance
General frame-drop fix and repeated-SFX stuttering reduction across menus and pick/ban.
Champion Analysis & Info
Tier classifications now editable from Champion Analysis and inbox adjustments; Game-Info initial balance values now match skill descriptions.
Draft / Ban-Pick
Alphabetical champion sort, champion search, and main-position tooltip on player-slot hover.
Inbox & negotiation
Staff-recruit breakdown info now visible, post-cooldown offer block fixed, and a new skip-first-season-transfer-market option.
Balance
Nerf-vs-buff application timing equalized.
History & Records
New Player History and Team History tabs; missing-team info in Records fixed.
Misc UI
Individual-tactics button redesigned to be more noticeable.
Full notes (verbatim)
- Added a feature that allows tier classifications to be edited directly from Champion Analysis and adjustment-related content in the inbox.
- Fixed an issue that could cause certain frame drops.
- Prevented the Game Info screen from crashing when Champion information is missing in some modified or custom data.
- Updated match screen handling so that the game no longer crashes immediately when item data is missing or invalid.
- Improved the Champion Info screen so that it can safely display exceptional values such as an attack cooldown of 0, missing attack effects, or abnormal tick settings.
- Fixed an issue where the initial balance values shown in Game Info were not accurately reflected in skill descriptions.
- Reduced momentary stuttering and performance drops that could occur when sound effects were played repeatedly in menus, pick/ban, and other screens.
- Fixed an issue where negotiation breakdown information was not displayed properly when recruiting staff.
- Fixed an issue where offers could still be blocked even after the contract negotiation cooldown had passed.
- Added an option to skip the first season's transfer market when starting a new game.
- Improved stability so that the game no longer closes immediately when permission or path issues occur during file operations such as saving, loading, mods, or custom images.
- Updated the game so that it can continue running even if the audio thread fails to start due to an audio device issue.
- Improved handling so that startup news generation no longer crashes when first-season schedule information is insufficient in custom DBs or abnormal data.
- Fixed an issue where the match results screen could crash if it opened before team information had been fully finalized.
- Updated the design of the individual tactics button to make it more noticeable.
- Changed the Champion sort order on the pick/ban screen to alphabetical order and added a Champion search feature.
- Updated the pick/ban screen so that when hovering over a player slot, the main position tooltip is also displayed.
- Fixed an issue where nerfs were applied more slowly than buffs during balance patches.
- Fixed an issue where information for some teams was missing from the Records tab.
- Added Player History and Team History tabs to make it easier to track careers overall.
Related Guides
Teamfight Manager 2 beginner's guide: your first season
You're the manager, not the MOBA pilot. New-game cheat sheet, the tactics screen, per-player item categories, lane passives, Serpen and smite, and what NOT to do.
Is Teamfight Manager 2 worth it? (Early Access verdict)
Honest verdict on TFM2 in Early Access — match-AI complaints, first-week patch cadence, who should buy now vs wait for 1.0. Based on v0.4.7.
Teamfight Manager 2 vs 1: what's actually different
Every verified system change — two towers per lane, Serpen + smite, ultimates at level 5, reworked champions, real staff, transfers, modding, Auto Patch System.