Teamfight Manager 2 patch 0.4.5 notes

Updated 2026-05-28 · based on v0.4.5

Quick Answer

Fifth post-launch patch and the largest so far — stability sweep (Game Info / match / Champion Info / match-results crash fixes, permission-path file-op crash, audio-thread fallback), pick/ban screen rework (alphabetical sort + champion search + position tooltip on hover), new Player History / Team History tabs, in-game tier editing from Champion Analysis, skip-first-season-transfer-market option, and balance nerf-vs-buff timing fix.

Source: Official Steam announcement (gid 1833968530887426)

Changes, by area

Stability / crashes

Game Info, match screen, Champion Info, file-ops, audio thread, startup news, and match-results screen all hardened against missing / abnormal data.

Performance

General frame-drop fix and repeated-SFX stuttering reduction across menus and pick/ban.

Champion Analysis & Info

Tier classifications now editable from Champion Analysis and inbox adjustments; Game-Info initial balance values now match skill descriptions.

Draft / Ban-Pick

Alphabetical champion sort, champion search, and main-position tooltip on player-slot hover.

Inbox & negotiation

Staff-recruit breakdown info now visible, post-cooldown offer block fixed, and a new skip-first-season-transfer-market option.

Balance

Nerf-vs-buff application timing equalized.

History & Records

New Player History and Team History tabs; missing-team info in Records fixed.

Misc UI

Individual-tactics button redesigned to be more noticeable.

Full notes (verbatim)

  • Added a feature that allows tier classifications to be edited directly from Champion Analysis and adjustment-related content in the inbox.
  • Fixed an issue that could cause certain frame drops.
  • Prevented the Game Info screen from crashing when Champion information is missing in some modified or custom data.
  • Updated match screen handling so that the game no longer crashes immediately when item data is missing or invalid.
  • Improved the Champion Info screen so that it can safely display exceptional values such as an attack cooldown of 0, missing attack effects, or abnormal tick settings.
  • Fixed an issue where the initial balance values shown in Game Info were not accurately reflected in skill descriptions.
  • Reduced momentary stuttering and performance drops that could occur when sound effects were played repeatedly in menus, pick/ban, and other screens.
  • Fixed an issue where negotiation breakdown information was not displayed properly when recruiting staff.
  • Fixed an issue where offers could still be blocked even after the contract negotiation cooldown had passed.
  • Added an option to skip the first season's transfer market when starting a new game.
  • Improved stability so that the game no longer closes immediately when permission or path issues occur during file operations such as saving, loading, mods, or custom images.
  • Updated the game so that it can continue running even if the audio thread fails to start due to an audio device issue.
  • Improved handling so that startup news generation no longer crashes when first-season schedule information is insufficient in custom DBs or abnormal data.
  • Fixed an issue where the match results screen could crash if it opened before team information had been fully finalized.
  • Updated the design of the individual tactics button to make it more noticeable.
  • Changed the Champion sort order on the pick/ban screen to alphabetical order and added a Champion search feature.
  • Updated the pick/ban screen so that when hovering over a player slot, the main position tooltip is also displayed.
  • Fixed an issue where nerfs were applied more slowly than buffs during balance patches.
  • Fixed an issue where information for some teams was missing from the Records tab.
  • Added Player History and Team History tabs to make it easier to track careers overall.