Teamfight Manager 2 patch 0.4.6 notes
Updated 2026-05-29 · based on v0.4.6
Quick Answer
Sixth post-launch patch — daily cadence holds. AI team transfer-market overhaul (first-div starter protection, valuation consistency, transfer-distribution tail), match-engine optimization (memory, frame drops, positioning AI — with replay-incompatibility caveat), Facilities direct price/quantity entry, pick/ban perf + new hide-tier/position/effects toggles, tournament draw system, click-to-edit player appearances, Mac scrolling + next-opponent UI restored.
Source: Official Steam announcement (gid 1833968530890411) ↗
Changes, by area
Match engine / performance
Memory footprint reduced, general frame-drop fix, player-positioning AI improvements (replays from pre-patch matches may diverge — engine-code change caveat).
AI team management & transfer market
Roster management improvements, first-div starter protection from second-div poaching, AI team starter-protection fix (preventing strength collapse or over-equalization), valuation consistency, late-game transfer-distribution tail, AI budget updates when revenue improves.
Draft / Ban-Pick
Pick/ban performance drops fixed; new settings to hide tier classifications, main positions, and presentation effects on the pick/ban screen.
Facilities
Direct numeric entry for product prices and quantities.
Inbox & negotiation
Contract-issue fixes, more breakdown-reason cases surfaced, same-name inbox info collision fixed.
Sorting & tournament structure
Ascending/descending sort on Solo Rank and Recruitment; name-sort order fix; tournament and Swiss group formation switched to a draw system.
Customization
Click-to-edit player appearances.
Platform fixes (Mac)
Scrolling restored in Mac environments; next-opponent UI restored.
Audio & misc
Initial-volume reliability (does not affect existing settings); salary multi-payment fix.
Full notes (verbatim)
- Optimized the game to use less memory while running.
- Fixed an issue that could cause certain frame drops.
- Improved parts of the player AI logic related to positioning decisions.
- After this patch, replays of matches played before the patch may show results that differ from the recorded results. This is an unavoidable effect of changes to the match engine code, and we ask for your understanding.
- Improved several issues related to AI teams' roster management and transfer market behavior.
- Reduced the issue where first-division starting players transferred to the second division too easily.
- Reduced the issue where AI teams failed to properly protect starting players, causing team strength to collapse or become too evenly leveled.
- Addressed some inconsistencies in how transfer value and salary value were calculated and evaluated.
- Partially fixed the issue where most transfers were concentrated early in the playthrough, while transfers between teams gradually decreased afterward.
- Fixed an issue where transfer budgets and salary budgets were not updated properly even when revenue increased and finances improved.
- Adjusted the initial sound volume more reliably. This does not affect existing players' settings.
- Fixed areas that could cause contract-related issues and added more cases that explain the reason for negotiation breakdowns.
- Added a feature in Facilities that allows product prices and quantities to be entered directly.
- Improved areas on the pick/ban screen that could cause performance drops.
- Fixed an issue where information for a different player with the same name could be displayed in the inbox.
- Added settings to hide tier classifications, main positions, and pick/ban presentation effects on the pick/ban screen.
- Added ascending/descending sorting to categories in the Solo Rank and Recruitment tabs, and fixed the name sorting order.
- Changed group formation for tournaments and Swiss stages to use a draw system.
- Added a feature that allows player appearances to be edited by clicking on them.
- Fixed an issue where scrolling did not work in Mac environments.
- Fixed an issue where the next opponent information UI was not displayed in Mac environments.
- Fixed an issue where salaries could be paid multiple times in certain environments.
Related Guides
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