EARLY ACCESSPATCH 0.4.12 · LIVESEASON 1 · DRAFT META

Teamfight Manager 2 guides, champions, tier list & patch notes.

A no-fabrication database for the manager sim with a MOBA inside it — 5 roles, two towers per lane, Serpen stacks, smite, ultimates at level 5, and an Auto Patch System that moves the meta under you. Each page shows the game version it was last verified against; current tracked patch is v0.4.12.

Guides live
9
phase 1
Patches tracked
13
v0.4.12 · current
Champions
35 / 60
documented
Tier list
19 / 60
reviewed · v0.4.3
§ 02

Latest patch

Newest update, summarised within days of release.

All patches →
CURRENTLY LIVE

PATCH

0.4.12

RELEASED 2026-06-10

11
NOTES
5
FIXES
1
IMPROVED

Twelfth post-launch patch. Adds an Edit Current Database tool (Options > Gameplay) for editing the in-progress save — host-only and synced in multiplayer, with people-deletion and full imports restricted to protect active saves — and improves the frame-processing path to cut excessive CPU usage and heat. Boomerang Hunter's ultimate AI is less conservative with its bounce fixed and range raised 60000 → 90000; automatic balance now adjusts Mod-added champions properly. Plus a recruitment fix so AI can't outbid a better player offer, post-Playoff prize money paid on final standings, and a new official cadence: minor patches every Wednesday at 1–2 week intervals, majors via the beta program.

Read patch 0.4.12 in full
AreaWhat changed
PERFORMANCEImproved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments.
EDIT CURRENT DATABASE (NEW)Edit the in-progress save's database under Options > Gameplay (host-only in multiplayer, synced to other players). Deleting existing people and importing full/people data are restricted to protect the active save, while team name/logo and game-number imports remain available.
CHAMPION FIXES & BALANCEBoomerang Hunter ultimate AI made less conservative and its bounce-failure fixed, ultimate range 60000 → 90000; automatic balance patches now properly adjust skill damage, coefficients, cooldowns, and healing/shield values for Mod-added champions.
RECRUITMENT & FINANCESAI teams can no longer sign a player ahead of a better player-submitted offer; post-Playoff league prize money is now paid on final Playoff standings rather than regular-season standings (bad records corrected on load).
STABILITYReloading after editing the current database no longer crashes on Solo Rank records that referenced a deleted Champion — only invalid unfinished matches are skipped and progression is preserved.
+ 1 more areas — read patch in full →

Source: Official Steam ↗

§ 04

Tier list

Creator-sourced for v0.4.3 — LettucePlate's launch coverage plus dev-stated mechanics. Not a fabricated S-tier ranking.

LIVE · CREATOR-SOURCED
Standout

Creators called these out by name as best-in-class on the EA build.

6 PICKS · CREATOR-SOURCED

Defined
Wind MageAndroidLancerBomberLightning MagePlague DoctorDruidNecromancer

Mechanically clear identity with a usable LoL parallel — no creator hype, but no red flags. Reliable in-draft.

11 PICKS · 3 MORE ON THE FULL LIST

Caveat

Kit is fine on paper, but creators flagged AI issues or post-demo nerfs. Use with awareness.

2 PICKS · CREATOR-SOURCED

§ 09

Frequently asked

The five questions we get most. Full list on the FAQ page.

All FAQs →

ABOUT

A no-fabrication database for Teamfight Manager 2.

TFM2 is in Early Access on Steam, developed by Team Samoyed and launched on 2026-05-25. It's the sequel to the original Teamfight Manager — this time built around a full 5-role MOBA with reworked drafting, training, contracts, an Auto Patch System, and Steam Workshop support.

This site exists to give players accurate, current, well-organised information. Stats and tier ratings come from direct in-game verification — not scraped, not estimated, not invented. Every page tells you which patch it reflects.

House Rules

01

Sourced, not invented.

Every stat traces to the in-game screen or the community wiki, cited on the page.

02

Version-stamp everything.

Patch number visible on every data page.

03

One topic, one URL.

Permanent slugs. 301 redirects if anything moves.

04

Update within days of a patch.

Freshness over exhaustiveness.