Database · v0.4.12
Teamfight Manager 2 champions
Teamfight Manager 2 launched into Early Access with 60 champions — 40 returning from the original Teamfight Manager plus new additions, per the official Steam store page. Listed below are the 35 champions with stats and abilities verified against the community wiki as of v0.4.12. The remaining 25 announced champions are listed at the foot of this page and gain full pages as their data lands.
35 of 35 champions· stats at level 1
| Android | Melee | 1100 | 80 | 0 | 0.86 | 40 | 30 | 25 | 60 |
| Archer | Ranged | 900 | 100 | 0 | 1 | 20 | 15 | 70 | 54 |
| Barrier Mage | Mage | 900 | 80 | 30 | 0.67 | 20 | 20 | 60 | 60 |
| Berserker | Melee | 900 | 120 | 0 | 1.20 | 25 | 15 | 25 | 66 |
| Boomerang Hunter | Ranged | 900 | 100 | 0 | 1 | 20 | 20 | 60 | 54 |
| Cavalry | Melee | 900 | 90 | 0 | 1.20 | 25 | 15 | 27 | 72 |
| Dancer | Ranged | 900 | 100 | 0 | 1 | 20 | 15 | 60 | 54 |
| Demon | Assassin | 900 | 120 | 0 | 1.20 | 25 | 15 | 23 | 66 |
| Dual Blader | Melee | 900 | 120 | 0 | 1.20 | 25 | 15 | 25 | 66 |
| Executioner | Melee | 1000 | 100 | 0 | 0.86 | 30 | 20 | 25 | 60 |
| Fighter | Melee | 1000 | 100 | 0 | 0.86 | 30 | 20 | 23 | 60 |
| Gambler | Ranged | 900 | 100 | 0 | 1 | 20 | 15 | 70 | 54 |
| Ghost | Assassin | 900 | 120 | 0 | 1.20 | 25 | 15 | 23 | 66 |
| Gunner | Ranged | 900 | 100 | 0 | 1.50 | 30 | 15 | 50 | 54 |
| Hammerer | Melee | 1100 | 80 | 0 | 0.86 | 40 | 30 | 25 | 60 |
| Hitman | Assassin | 900 | 120 | 0 | 1 | 20 | 15 | 40 | 54 |
| Hunter | Assassin | 900 | 120 | 0 | 1.20 | 25 | 15 | 23 | 66 |
| Ice Mage | Mage | 900 | 80 | 40 | 0.67 | 20 | 20 | 60 | 54 |
| Jiangshi | Melee | 1100 | 80 | 0 | 0.86 | 40 | 30 | 25 | 60 |
| Knight | Melee | 1100 | 80 | 0 | 0.75 | 40 | 30 | 25 | 60 |
| Lancer | Melee | 1000 | 100 | 0 | 1 | 30 | 20 | 30 | 60 |
| Magic Knight | Melee | 900 | 120 | 10 | 1.20 | 25 | 15 | 26 | 66 |
| Monk | Support | 1100 | 80 | 20 | 0.67 | 40 | 30 | 23 | 60 |
| Ninja | Assassin | 900 | 120 | 0 | 1.20 | 25 | 15 | 23 | 66 |
| Ogre | Melee | 1100 | 80 | 0 | 0.86 | 40 | 30 | 28 | 60 |
| Pole Warrior | Melee | 1000 | 100 | 0 | 1.20 | 30 | 20 | 30 | 60 |
| Priest | Support | 900 | 80 | 30 | 0.67 | 20 | 20 | 60 | 60 |
| Pyromancer | Mage | 900 | 80 | 40 | 0.67 | 20 | 20 | 60 | 54 |
| Pythoness | Support | 900 | 80 | 30 | 0.67 | 20 | 20 | 60 | 60 |
| Sniper | Ranged | 900 | 100 | 0 | 1 | 20 | 15 | 60 | 54 |
| Spirit Caller | Mage | 900 | 80 | 30 | 0.67 | 20 | 20 | 60 | 60 |
| Swordsman | Melee | 900 | 120 | 0 | 1 | 25 | 15 | 25 | 66 |
| Vampire | Mage | 1000 | 100 | 10 | 0.86 | 30 | 20 | 25 | 60 |
| White Mage | Mage | 900 | 80 | 40 | 0.67 | 20 | 20 | 60 | 54 |
| Wind Mage | Mage | 900 | 80 | 40 | 0.67 | 20 | 20 | 60 | 54 |
Frontline bruisers and tanks. Soak damage, set up engages, hold lanes.
- AndroidMelee
- HP
- 1100
- AD
- 80
- RANGE
- 25
Fire a shockwave in a straight line. The shockwave explodes in a circle on hitting an enemy or reaching max range, dealing 100 + 100% of attack damage as physical damage and slowing enemies by 30% for
- BerserkerMelee
- HP
- 900
- AD
- 120
- RANGE
- 25
Enter rage for 3.00s, increasing attack speed by 60% and gaining 30% life steal.
- CavalryMelee
- HP
- 900
- AD
- 90
- RANGE
- 27
Charge in a straight line to impale the first hit enemy, rooting for 1.00s and dealing 30 + 120% of attack damage as physical damage. Charge speed scales with move speed.
- Dual BladerMelee
- HP
- 900
- AD
- 120
- RANGE
- 25
Fire sword energy in a straight line to deal 20 + 70% of attack damage as physical damage to enemies hit and root for 1.00s.
- ExecutionerMelee
- HP
- 1000
- AD
- 100
- RANGE
- 25
Fire a hook to deal 30 + 100% of attack damage as physical damage to a hit enemy and pull them toward you.
- FighterMelee
- HP
- 1000
- AD
- 100
- RANGE
- 23
Charge at a target within 80 at 192 speed, dealing 50 + 90% AD physical damage and stunning for 1.00s.
- HammererMelee
- HP
- 1100
- AD
- 80
- RANGE
- 25
Swing a hammer at a nearby enemy to deal SO + 100% of attack damage as physical damage and launch airborne for 1.00s.
- JiangshiMelee
- HP
- 1100
- AD
- 80
- RANGE
- 25
Summon a small jiangshi that charges at an enemy and attacks 3 times before vanishing, dealing 0 + 50% of attack damage as physical damage per hit.
- KnightMelee
- HP
- 1100
- AD
- 80
- RANGE
- 25
Target an enemy and taunt them for 1.00s.
- LancerMelee
- HP
- 1000
- AD
- 100
- RANGE
- 30
Push back enemies within 35 and deal 120 + 90% of attack damage as physical damage.
- Magic KnightMelee
- HP
- 900
- AD
- 120
- AP
- 10
- RANGE
- 26
Explode mana in a long narrow line to deal 80 + 80% of ability power as magic damage.
- OgreMelee
- HP
- 1100
- AD
- 80
- RANGE
- 28
Each damage to an enemy champion increases max health by 6.
- Pole WarriorMelee
- HP
- 1000
- AD
- 100
- RANGE
- 30
Jump at an enemy and strike down with the pole to deal 60 + 100% of attack damage as physical damage.
- SwordsmanMelee
- HP
- 900
- AD
- 120
- RANGE
- 25
Fire sword energy to deal 40 + 70% of attack damage as physical damage tohit enemies (range 100).
Damage carries. Stand back, scale into the late game, finish fights.
- ArcherRanged
- HP
- 900
- AD
- 100
- RANGE
- 70
Leap in the targeted direction and deal 40 + 80% of attack damage as physical damage to the most recently attacked enemy.
- Boomerang HunterRanged
- HP
- 900
- AD
- 100
- RANGE
- 60
Throw a boomerang in a line, dealing 30 + 10% AD physical damage. At max range it spins, continuously dealing 0 + 5% AD physical damage.
- DancerRanged
- HP
- 900
- AD
- 100
- RANGE
- 60
Throw a chakram at an enemy to deal physical damage. Has 10% life steal, and each kill adds a chakram to basic attacks. (Damage reduces by 15% per additional chakram hit)
- GamblerRanged
- HP
- 900
- AD
- 100
- RANGE
- 70
Roll a die and attack enemies within 80 range a number of times equal to the result. Each attack deals 30 + of attack damage as physical damage.
- GunnerRanged
- HP
- 900
- AD
- 100
- RANGE
- 50
Can attack enemies while moving. From level 3, each attack increases move speed by 1% for 2.00s.
- SniperRanged
- HP
- 900
- AD
- 100
- RANGE
- 60
Attack range increases by 3 per level.
Ability-power casters. Burst, control, and area damage.
- Barrier MageMage
- HP
- 900
- AD
- 80
- AP
- 30
- RANGE
- 60
Create a barrier lasting 3.0s, granting allies 100 + 60% AP shield and reducing enemies' attack speed by 50%. From level 3, grants allies bonus attack attack speed and slows enemies.
- Ice MageMage
- HP
- 900
- AD
- 80
- AP
- 40
- RANGE
- 60
Freeze an enemy to deal 60 + 30% of ability power as magic damage and stun for 0.50s.
- PyromancerMage
- HP
- 900
- AD
- 80
- AP
- 40
- RANGE
- 60
Drop a fireball, dealing 60 + 70% AP magic damage within 35.
- Spirit CallerMage
- HP
- 900
- AD
- 80
- AP
- 30
- RANGE
- 60
Attach a spirit to an ally for 2.0s, restoring health for 30 + 10% AP and increasing movement speed by 15%.
- VampireMage
- HP
- 1000
- AD
- 100
- AP
- 10
- RANGE
- 25
Drain blood from an enemy to deal 50 + 100% of ability power as magic damage, restore 60 health, and stack. Healing increases by 3 per stack.
- White MageMage
- HP
- 900
- AD
- 80
- AP
- 40
- RANGE
- 60
A beam explodes after a delay, dealing 130 + 50% AP magic damage to all enemies.
- Wind MageMage
- HP
- 900
- AD
- 80
- AP
- 40
- RANGE
- 60
Summon a whirlwind for 4.0s, dealing 15 + 5% AP magic damage every 0.50s within 70. Allies inside gain 25% movement speed.
Heal, shield, and buff teammates. Low damage, high enabling.
- MonkSupport
- HP
- 1100
- AD
- 80
- AP
- 20
- RANGE
- 23
Restore 100 + 50% of ability power health to allies within 80. Healing increases to 200 + 50% if only self-targeted.
- PriestSupport
- HP
- 900
- AD
- 80
- AP
- 30
- RANGE
- 60
Place a healing field lasting 3.00s within 32 that restores 10 + 40% of ability power health to allies every 0.33s.
- PythonessSupport
- HP
- 900
- AD
- 80
- AP
- 30
- RANGE
- 60
Restore 30 + 120% of ability power health to one ally.
Burst threats that dive the backline. High damage, low survival.
- DemonAssassin
- HP
- 900
- AD
- 120
- RANGE
- 23
A hellish claw rises from the ground to grab an enemy, dealing 50 + 70% of attack damage as physical damage and swapping positions.
- GhostAssassin
- HP
- 900
- AD
- 120
- RANGE
- 23
Become untargetable and dash in a line. On kill/assist, gain 5 attack, 1% attack speed and restore 200 health.
- HitmanAssassin
- HP
- 900
- AD
- 120
- RANGE
- 40
Fire a three-shot burst. The first shot deals 40 + 70% of attack damage as physical damage and stuns tor 0.75s.
- HunterAssassin
- HP
- 900
- AD
- 120
- RANGE
- 23
Teleport to an enemy and switch to ranged mode. Range increases by 27.
- NinjaAssassin
- HP
- 900
- AD
- 120
- RANGE
- 23
Fire a shadow orb to dash at a hit enemy and deal 40 + 100% of attack damage as physical damage.
Named on the roster but not yet documented anywhere — no verified stats, abilities, or class have been published for these. Each gets a full page the moment data lands; we don't guess numbers.
- Bardpending
- Bomberpending
- Chefpending
- Circus Bladepending
- Clownpending
- Dark Magepending
- Dokkaebipending
- Druidpending
- Enchanterpending
- Exorcistpending
- Guardian Spiritpending
- Illusionistpending
- Inquisitorpending
- Necromancerpending
- Plague Doctorpending
- Poison Dart Hunterpending
- Prisonerpending
- Sand Magepending
- Shadowmancerpending
- Shield Bearerpending
- Siege Breakerpending
- Taoistpending
- Voodoo Shamanpending
- Werewolfpending
- Whip Masterpending
Looking for a tier rating? See the tier list. For role breakdowns and class definitions, the beginner's guide covers the basics.
Sources