Teamfight Manager 2 tier list
Updated 2026-05-27 · based on v0.4.3 · current patch v0.4.12 · 9 min read
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Quick Answer
TFM2 launched into Early Access on 2026-05-25. Per-champion stat numbers are visible in the game but not in any published source we'd trust to cite, and the in-game Auto Patch System rebalances champions every simulated season. So this is a creator-sourced commentary list, not a math-driven ranking — pinned to v0.4.3 and first-week creator coverage. Patch 0.4.5 made tier classifications editable from Champion Analysis, so use this as a starting frame, then keep your own Personal Tier List current in-game once you've drafted a few series.
Position passives (read this before the rankings)
Every lane carries a passive that shapes what kind of champion earns its keep there. The tier picks below read with these in mind.
| Role | Passive |
|---|---|
| Top | +1% max HP regen per second |
| Jungle | +20% MS out of combat; execute epic monsters at ≤700 HP |
| Mid | Bonus experience |
| Bot | +20% gold; −30% experience |
| Support | −15% gold; on last hit, the nearest ally receives the gold instead |
Standout
6 championsCreators called these out by name as best-in-class on the EA build.
- JiangshiADDED · V0.4.3
LettucePlate: “still the best tank, same as TFM1.” Returning from TFM1 but skill-reworked — don’t import old builds.
- BerserkerADDED · V0.4.3
LettucePlate: “best 1v1 champ.” Resetting ult on takedown — slots into split-push and skirmish drafts.
- CavalryADDED · V0.4.3
Charging dive class. Creator-recommended blind pick — works before you know the enemy comp.
- VampireADDED · V0.4.3
Aatrox/Vladimir-style lifesteal bruiser with strong top-lane sustain. Pairs with the Top regen passive.
- SniperADDED · V0.4.3
Long-range carry that scales with attack range — Caitlyn analogue. Punishes drafts without an answer to range.
- Whip MasterADDED · V0.4.3
Ranged whip with cone knockback. LettucePlate noted a high win rate in the stream’s meta panel.
Defined
11 championsMechanically clear identity with a usable LoL parallel — no creator hype, but no red flags. Reliable in-draft.
- Wind MageADDED · V0.4.3
Bard/Janna enchanter — AS buff, CDR zone, channeled team-buff ult.
- AndroidADDED · V0.4.3
Shen analogue: shield on demand + global teleport-to-ally ult. Clean savior identity.
- LancerADDED · V0.4.3
Anti-structure top: bonus damage to towers, self attack-speed ult. The siege pick.
- BomberADDED · V0.4.3
Ziggs analogue: AOE bombs + trap mine + a giant ult bomb (physical damage).
- Lightning MageADDED · V0.4.3
Brand/Malzahar analogue: chain lightning + AoE stun + channeled DOT ult.
- Plague DoctorADDED · V0.4.3
Renata + Milio support: AS buff, range/dash buff, ult drops ally to 1 HP but immortal w/ AD/AS/MS for 5s.
- DruidADDED · V0.4.3
Annie with Tibbers — summons a bear that can be healed.
- NecromancerADDED · V0.4.3
Yorick/Sion analogue: summons a ghoul; the ult revives a fallen ally as a revenant.
- ExorcistADDED · V0.4.3
Cleanse-on-cooldown support: 2s nullify-CC + 300 HP heal, only triggers on CC.
- ChefADDED · V0.4.3
Mundo: knife slow + food heal + ult gives ally +50% max HP and 30% damage redistribution. Do not run in a solo lane — see Caveats.
- Shield BearerADDED · V0.4.3
Thornmail support: shields ally, 60% damage redirect, slows attackers in radius. Level-3 spell scales with armor — defensive and offensive stack.
Caveat
2 championsKit is fine on paper, but creators flagged AI issues or post-demo nerfs. Use with awareness.
Why a hard tier list is dishonest right now
- Team Samoyed designs champions to be flexible across roles and only commits to strengthening role identity if too many become universally viable. A static ranking ages out of date fast.
- The in-game Auto Patch System collects per-season win-rate data and auto-buffs or nerfs champions on its own schedule, distinct from developer patches. The meta moves under you.
- The roster ships at 60 champions with a roadmap to 100 during EA — new picks arrive mid-save (default two per developer patch, configurable).
- The only numerical balance data Team Samoyed has published is about stat development: an equal-build 100-stat team beats a 1-stat team about 75% of the time. Who you draft matters less than how well you develop the roster you have — another reason a static ranking misses the picture.
- The game already ships a Personal Tier List overlay you fill out yourself during draft. Building yours is the real answer.
Not yet rated
The rest of the launch pool. No public creator commentary yet — lack of a placement here is not a weakness rating. We would rather leave a champion unranked than fabricate one.
Where to go from here
The strongest next step isn't memorising a static ranking — it's seeing how these champions actually slot into a team. The best comps page breaks down the draft archetypes that win games, and the full champion database has every champion's class, abilities, and per-level stats. In game, the Personal Tier List overlay lets you build your own frame as your runs accumulate — treat the meta as a moving target, not a fixed ranking.
FAQ
Related Guides
Teamfight Manager 2 beginner's guide
New-game flow, tactics screen, lane passives, and the tradeoffs new managers miss.
Is Teamfight Manager 2 worth it?
Honest verdict on the EA build — match-AI complaints, patch cadence, and who should buy now.
Champion database
Browse every documented champion — class, abilities, and per-level stats.
Sources